Clean UE repo, restore gitignore & LFS config
This commit is contained in:
parent
4237cb7266
commit
8d38cb80e9
9
.gitattributes
vendored
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9
.gitattributes
vendored
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.uplugin filter=lfs diff=lfs merge=lfs -text
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*.uproject filter=lfs diff=lfs merge=lfs -text
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2
README.md
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2
README.md
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# VacuVoltVR
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VacuVoltVR is an immersive VR training simulator designed to teach safe and efficient maintenance procedures for high-voltage vacuum circuit breakers. The project provides realistic 3D interactions, guided workflows, and fault-scenario training to help engineers gain hands-on experience without risking equipment or personnel.
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75
VacuVoltVR/.gitignore
vendored
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75
VacuVoltVR/.gitignore
vendored
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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.vsconfig
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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2
VacuVoltVR/Config/Android/AndroidEngine.ini
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2
VacuVoltVR/Config/Android/AndroidEngine.ini
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[/Script/Engine.RendererSettings]
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r.DistanceFields=0
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3
VacuVoltVR/Config/DefaultEditor.ini
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3
VacuVoltVR/Config/DefaultEditor.ini
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[/Script/UnrealEd.EditorPerformanceProjectSettings]
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RealtimeScreenPercentageMode=BasedOnDPIScale
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174
VacuVoltVR/Config/DefaultEngine.ini
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174
VacuVoltVR/Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/XRFramework/Blueprints/BP_XRGameMode.BP_XRGameMode_C
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EditorStartupMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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GameDefaultMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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[/Script/Engine.RendererSettings]
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r.ForwardShading=True
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r.MobileHDR=False
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vr.MobileMultiView=True
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vr.InstancedStereo=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.MotionBlur=False
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r.Mobile.UseHWsRGBEncoding=True
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Mobile.AntiAliasing=3
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r.AntiAliasingMethod=3
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r.AllowStaticLighting=True
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r.Mobile.PropagateAlpha=True
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r.Mobile.ShadingPath=0
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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bBuildForES31=False
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ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
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bPackageForMetaQuest=True
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MinSDKVersion=32
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TargetSDKVersion=32
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_Default
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/OpenXRHMD.OpenXRHMDSettings]
|
||||
xr.OpenXRInvertAlpha=True
|
||||
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VacuVoltVR")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VacuVoltVR")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=E1A4A623496C05324F3574BC35A00566
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
4
VacuVoltVR/Config/DefaultGame.ini
Normal file
4
VacuVoltVR/Config/DefaultGame.ini
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=92DE08D548C1880DB4C36EA710BC8155
|
||||
bStartInVR=True
|
||||
|
||||
128
VacuVoltVR/Config/DefaultInput.ini
Normal file
128
VacuVoltVR/Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Default.IMC_Default",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Hands.IMC_Hands",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Weapon_Left.IMC_Weapon_Left",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Weapon_Right.IMC_Weapon_Right",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Menu.IMC_Menu",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
UserSettingsClass=/Script/EnhancedInput.EnhancedInputUserSettings
|
||||
DefaultPlayerMappableKeyProfileClass=/Script/EnhancedInput.EnhancedPlayerMappableKeyProfile
|
||||
InputSettingsSaveSlotName=EnhancedInputUserSettings
|
||||
DefaultWorldInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
bSendTriggeredEventsWhenInputIsFlushed=True
|
||||
bEnableUserSettings=False
|
||||
EnhancedInput.EnableDefaultMappingContexts=True
|
||||
EnhancedInput.OnlyTriggerLastActionInChord=True
|
||||
bEnableInputModeFiltering=True
|
||||
bEnableWorldSubsystem=False
|
||||
DefaultMappingContextInputModeQuery=(TokenStreamVersion=0,TagDictionary=((TagName="EnhancedInput.Modes.Default")),QueryTokenStream=(0,1,2,1,0),UserDescription="",AutoDescription="")
|
||||
DefaultInputMode=(GameplayTags=((TagName="EnhancedInput.Modes.Default")))
|
||||
|
||||
4
VacuVoltVR/Config/Mac/MacEngine.ini
Normal file
4
VacuVoltVR/Config/Mac/MacEngine.ini
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
|
||||
[/Script/Engine.RendererSettings]
|
||||
vr.InstancedStereo=False
|
||||
vr.MobileMultiView=False
|
||||
6
VacuVoltVR/Config/VisionOS/VisionOSDeviceProfiles.ini
Normal file
6
VacuVoltVR/Config/VisionOS/VisionOSDeviceProfiles.ini
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
[VisionPro DeviceProfile]
|
||||
;MSAA
|
||||
;+CVars=r.Mobile.XRMSAAMode=2 ;Note: this is in BaseDeviceProfiles.ini, so you don't actually need to set it.
|
||||
|
||||
;NOT MSAA
|
||||
+CVars=r.Mobile.XRMSAAMode=0
|
||||
30
VacuVoltVR/Config/VisionOS/VisionOSEngine.ini
Normal file
30
VacuVoltVR/Config/VisionOS/VisionOSEngine.ini
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
[/Script/Engine.RendererSettings]
|
||||
;These settings are currently required for all visionOS projects.
|
||||
vr.InstancedStereo=False
|
||||
vr.MobileMultiView=False
|
||||
xr.OpenXRAcquireMode=1
|
||||
|
||||
;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini
|
||||
;r.Mobile.XRMSAAMode=2
|
||||
;r.Mobile.AntiAliasing=3
|
||||
;r.AntiAliasingMethod=3
|
||||
;MSAA END
|
||||
|
||||
;FXAA
|
||||
;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project.
|
||||
r.Mobile.AntiAliasing=1
|
||||
r.AntiAliasingMethod=1
|
||||
;FXAA END
|
||||
|
||||
;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR.
|
||||
;Comment them all out and full immesion will be used.
|
||||
;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world.
|
||||
r.Mobile.PropagateAlpha=1
|
||||
r.PostProcessing.PropagateAlpha=1
|
||||
r.AlphaInvertPass=1
|
||||
|
||||
;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1.
|
||||
[/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings]
|
||||
ImmersiveStyle=1
|
||||
;MIXED IMMERSION END
|
||||
|
||||
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_Door.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_Door.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_DefaultColorway.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_DefaultColorway.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_Round.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_Round.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/M_FlatCol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/M_FlatCol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Plane.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Plane.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_QuarterCylinderOuter.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_QuarterCylinderOuter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/EVRSpectatorMode.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/EVRSpectatorMode.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV_Reset.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV_Reset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FadeInOut.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_FadeInOut.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Look.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Look.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Move.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Move.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_ResetRotation.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_ResetRotation.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Toggle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/Actions/IA_VRSpectator_Toggle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/Input/IMC_VRSpectator.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/Input/IMC_VRSpectator.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/RT_VRSpectator.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/RT_VRSpectator.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRSpectator/VRSpectator.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRSpectator/VRSpectator.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/VRTemplate/VRTemplateMap.umap
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/VRTemplate/VRTemplateMap.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Materials/M_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Materials/M_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Materials/M_ProjectileBullet.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Materials/M_ProjectileBullet.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/PA_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/PA_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SKM_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SKM_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SK_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SK_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SM_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Meshes/SM_GrenadeLauncher.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/GrenadeLauncher/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Materials/MI_Weapon_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Materials/MI_Weapon_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/PA_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/PA_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SKM_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SKM_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SK_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SK_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SM_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Meshes/SM_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_AORM.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_AORM.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_D.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_Masks.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_Masks.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_N.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Pistol/Textures/T_Pistol_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Materials/M_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Materials/M_Rifle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Materials/M_Weapon.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Materials/M_Weapon.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/PA_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/PA_Rifle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SKM_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SKM_Rifle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SK_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SK_Rifle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SM_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Meshes/SM_Rifle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Textures/T_Rifle_BC.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Textures/T_Rifle_BC.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/Weapons/Rifle/Textures/T_Rifle_N.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/Weapons/Rifle/Textures/T_Rifle_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Audio/Fire01.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Audio/Fire01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Audio/Fire_Cue.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Audio/Fire_Cue.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BPI_PawnAnim.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BPI_PawnAnim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_AssetGuideline.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_AssetGuideline.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_GrabComponent.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_GrabComponent.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Grabbable_SmallCube.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Grabbable_SmallCube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Menu.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Menu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Passthrough.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Passthrough.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Pistol.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Pistol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Projectile.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_Projectile.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_TeleportVisualizer.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_TeleportVisualizer.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_XRGameMode.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_XRGameMode.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_XRPawn.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/BP_XRPawn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/E_GrabType.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/E_GrabType.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Blueprints/WBP_Menu.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Blueprints/WBP_Menu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Haptics/GrabHapticEffect.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Haptics/GrabHapticEffect.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Haptics/PistolFireHapticEffect.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Haptics/PistolFireHapticEffect.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_Grasp_Left.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_Grasp_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_IndexCurl_Left.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_IndexCurl_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
BIN
VacuVoltVR/Content/XRFramework/Input/Actions/Hands/IA_Hand_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user