Compare commits
No commits in common. "8d38cb80e9f0322df7d734aa61e5cbc95f24e3a1" and "b40dc060b24ad61d106771181421de22f6374154" have entirely different histories.
8d38cb80e9
...
b40dc060b2
0
VacuVoltVR/.gitignore → .gitignore
vendored
0
VacuVoltVR/.gitignore → .gitignore
vendored
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@ -1,2 +0,0 @@
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[/Script/Engine.RendererSettings]
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||||||
r.DistanceFields=0
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||||||
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@ -1,3 +0,0 @@
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||||||
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||||||
[/Script/UnrealEd.EditorPerformanceProjectSettings]
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||||||
RealtimeScreenPercentageMode=BasedOnDPIScale
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||||||
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@ -1,174 +0,0 @@
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||||||
[/Script/EngineSettings.GameMapsSettings]
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||||||
GlobalDefaultGameMode=/Game/XRFramework/Blueprints/BP_XRGameMode.BP_XRGameMode_C
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||||||
EditorStartupMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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||||||
GameDefaultMap=/Game/VRTemplate/VRTemplateMap.VRTemplateMap
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||||||
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||||||
[/Script/Engine.RendererSettings]
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||||||
r.ForwardShading=True
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||||||
r.MobileHDR=False
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||||||
vr.MobileMultiView=True
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||||||
vr.InstancedStereo=True
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||||||
r.DefaultFeature.AutoExposure=False
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||||||
r.DefaultFeature.AmbientOcclusion=False
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||||||
r.DefaultFeature.AmbientOcclusionStaticFraction=False
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||||||
r.DefaultFeature.MotionBlur=False
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||||||
r.Mobile.UseHWsRGBEncoding=True
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||||||
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||||||
r.Shadow.Virtual.Enable=1
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||||||
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||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||||
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||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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||||||
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||||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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||||||
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||||||
r.GenerateMeshDistanceFields=True
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||||||
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||||||
r.DynamicGlobalIlluminationMethod=1
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||||||
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||||||
r.ReflectionMethod=1
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||||||
r.Mobile.AntiAliasing=3
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||||||
r.AntiAliasingMethod=3
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r.AllowStaticLighting=True
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||||||
r.Mobile.PropagateAlpha=True
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||||||
r.Mobile.ShadingPath=0
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||||||
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||||||
r.SkinCache.CompileShaders=True
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||||||
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||||||
r.RayTracing=True
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||||||
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||||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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||||||
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||||||
r.Substrate.ProjectGBufferFormat=0
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||||||
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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bBuildForES31=False
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||||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
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bPackageForMetaQuest=True
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||||||
MinSDKVersion=32
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||||||
TargetSDKVersion=32
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||||||
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||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
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||||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||||
+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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||||||
Compiler=Default
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||||||
AudioSampleRate=48000
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||||||
AudioCallbackBufferFrameSize=1024
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||||||
AudioNumBuffersToEnqueue=1
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||||||
AudioMaxChannels=0
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||||||
AudioNumSourceWorkers=4
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||||||
SpatializationPlugin=
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||||||
SourceDataOverridePlugin=
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||||||
ReverbPlugin=
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OcclusionPlugin=
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||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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||||||
CacheSizeKB=65536
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||||||
MaxChunkSizeOverrideKB=0
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||||||
bResampleForDevice=False
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||||||
MaxSampleRate=48000.000000
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||||||
HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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||||||
MinSampleRate=8000.000000
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||||||
CompressionQualityModifier=1.000000
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||||||
AutoStreamingThreshold=0.000000
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||||||
SoundCueCookQualityIndex=-1
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||||||
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||||||
[/Script/NavigationSystem.NavigationSystemV1]
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||||||
bAllowClientSideNavigation=True
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||||||
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||||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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||||||
-TargetedRHIs=SF_VULKAN_SM5
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||||||
+TargetedRHIs=SF_VULKAN_SM6
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||||||
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||||||
[/Script/Engine.CollisionProfile]
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||||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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||||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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||||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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||||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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||||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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||||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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||||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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||||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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||||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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|
||||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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||||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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||||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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||||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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||||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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|
||||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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|
||||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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|
||||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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|
||||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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|
||||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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|
||||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
||||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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|
||||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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|
||||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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|
||||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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|
||||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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|
||||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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|
||||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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|
||||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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||||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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|
||||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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||||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
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||||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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|
||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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||||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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|
||||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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|
||||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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|
||||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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|
||||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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|
||||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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|
||||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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|
||||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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|
||||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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|
||||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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|
||||||
|
|
||||||
[/Script/OpenXRHMD.OpenXRHMDSettings]
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|
||||||
xr.OpenXRInvertAlpha=True
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|
||||||
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|
||||||
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|
||||||
[/Script/Engine.Engine]
|
|
||||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VacuVoltVR")
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|
||||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VacuVoltVR")
|
|
||||||
|
|
||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
||||||
bEnablePlugin=True
|
|
||||||
bAllowNetworkConnection=True
|
|
||||||
SecurityToken=E1A4A623496C05324F3574BC35A00566
|
|
||||||
bIncludeInShipping=False
|
|
||||||
bAllowExternalStartInShipping=False
|
|
||||||
bCompileAFSProject=False
|
|
||||||
bUseCompression=False
|
|
||||||
bLogFiles=False
|
|
||||||
bReportStats=False
|
|
||||||
ConnectionType=USBOnly
|
|
||||||
bUseManualIPAddress=False
|
|
||||||
ManualIPAddress=
|
|
||||||
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
[/Script/EngineSettings.GeneralProjectSettings]
|
|
||||||
ProjectID=92DE08D548C1880DB4C36EA710BC8155
|
|
||||||
bStartInVR=True
|
|
||||||
|
|
||||||
|
|
@ -1,128 +0,0 @@
|
||||||
[/Script/Engine.InputSettings]
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
bAltEnterTogglesFullscreen=True
|
|
||||||
bF11TogglesFullscreen=True
|
|
||||||
bUseMouseForTouch=False
|
|
||||||
bEnableMouseSmoothing=True
|
|
||||||
bEnableFOVScaling=True
|
|
||||||
bCaptureMouseOnLaunch=True
|
|
||||||
bEnableLegacyInputScales=True
|
|
||||||
bEnableMotionControls=True
|
|
||||||
bFilterInputByPlatformUser=False
|
|
||||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
|
||||||
bAlwaysShowTouchInterface=False
|
|
||||||
bShowConsoleOnFourFingerTap=True
|
|
||||||
bEnableGestureRecognizer=False
|
|
||||||
bUseAutocorrect=False
|
|
||||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
|
||||||
DefaultViewportMouseLockMode=LockOnCapture
|
|
||||||
FOVScale=0.011110
|
|
||||||
DoubleClickTime=0.200000
|
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
|
||||||
DefaultTouchInterface=None
|
|
||||||
-ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Tilde
|
|
||||||
|
|
||||||
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
|
|
||||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Default.IMC_Default",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
|
||||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Hands.IMC_Hands",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
|
||||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Weapon_Left.IMC_Weapon_Left",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
|
||||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Weapon_Right.IMC_Weapon_Right",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
|
||||||
+DefaultMappingContexts=(InputMappingContext="/Game/XRFramework/Input/IMC_Menu.IMC_Menu",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
|
||||||
UserSettingsClass=/Script/EnhancedInput.EnhancedInputUserSettings
|
|
||||||
DefaultPlayerMappableKeyProfileClass=/Script/EnhancedInput.EnhancedPlayerMappableKeyProfile
|
|
||||||
InputSettingsSaveSlotName=EnhancedInputUserSettings
|
|
||||||
DefaultWorldInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
bSendTriggeredEventsWhenInputIsFlushed=True
|
|
||||||
bEnableUserSettings=False
|
|
||||||
EnhancedInput.EnableDefaultMappingContexts=True
|
|
||||||
EnhancedInput.OnlyTriggerLastActionInChord=True
|
|
||||||
bEnableInputModeFiltering=True
|
|
||||||
bEnableWorldSubsystem=False
|
|
||||||
DefaultMappingContextInputModeQuery=(TokenStreamVersion=0,TagDictionary=((TagName="EnhancedInput.Modes.Default")),QueryTokenStream=(0,1,2,1,0),UserDescription="",AutoDescription="")
|
|
||||||
DefaultInputMode=(GameplayTags=((TagName="EnhancedInput.Modes.Default")))
|
|
||||||
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
|
||||||
vr.InstancedStereo=False
|
|
||||||
vr.MobileMultiView=False
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
||||||
[VisionPro DeviceProfile]
|
|
||||||
;MSAA
|
|
||||||
;+CVars=r.Mobile.XRMSAAMode=2 ;Note: this is in BaseDeviceProfiles.ini, so you don't actually need to set it.
|
|
||||||
|
|
||||||
;NOT MSAA
|
|
||||||
+CVars=r.Mobile.XRMSAAMode=0
|
|
||||||
|
|
@ -1,30 +0,0 @@
|
||||||
[/Script/Engine.RendererSettings]
|
|
||||||
;These settings are currently required for all visionOS projects.
|
|
||||||
vr.InstancedStereo=False
|
|
||||||
vr.MobileMultiView=False
|
|
||||||
xr.OpenXRAcquireMode=1
|
|
||||||
|
|
||||||
;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini
|
|
||||||
;r.Mobile.XRMSAAMode=2
|
|
||||||
;r.Mobile.AntiAliasing=3
|
|
||||||
;r.AntiAliasingMethod=3
|
|
||||||
;MSAA END
|
|
||||||
|
|
||||||
;FXAA
|
|
||||||
;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project.
|
|
||||||
r.Mobile.AntiAliasing=1
|
|
||||||
r.AntiAliasingMethod=1
|
|
||||||
;FXAA END
|
|
||||||
|
|
||||||
;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR.
|
|
||||||
;Comment them all out and full immesion will be used.
|
|
||||||
;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world.
|
|
||||||
r.Mobile.PropagateAlpha=1
|
|
||||||
r.PostProcessing.PropagateAlpha=1
|
|
||||||
r.AlphaInvertPass=1
|
|
||||||
|
|
||||||
;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1.
|
|
||||||
[/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings]
|
|
||||||
ImmersiveStyle=1
|
|
||||||
;MIXED IMMERSION END
|
|
||||||
|
|
||||||
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_Door.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_Door.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Door/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
BIN
VacuVoltVR/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Binary file not shown.
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VacuVoltVR/Content/LevelPrototyping/Materials/MI_DefaultColorway.uasset
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